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Why Popular Video Gaming Platform, Minecraft, Banned NFTs

On Wednesday, popular video game platform, Minecraft, banned NFTs. Read to find out why.

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Minecraft is an extremely popular Sandbox video game and their announcement to ban NFTs due to fraud and digital exclusion raised several questions.

Unlike Disney, Nike, and Meta, Minecraft has taken the opposite stance, joining China and Steam to ban NFTs.

The gaming platform bans blockchain technologies from being integrated inside their client and server applications to ensure that players have a safe and inclusive experience.

Why Minecraft Banned NFTs

Mojang Studios (the company behind Minecraft) explained on Wednesday that NFTs created a scarcity and exclusion model within their game, contrary to its usage guidelines.

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They define NFTs as ‘blockchain-based, non-editable digital tokens that are often purchased with cryptocurrencies like Bitcoin.’

By purchasing an NFT, users are able to claim ownership of the original digital file. Each of these uses of NFTs and other blockchain technologies creates digital ownership based on scarcity and exclusion which does not align with Minecraft values of creative inclusion and playing together. 

MOJANG STUDIOS

Mojang claims that because of the investment mentality and speculative pricing surrounding NFTs, the focus has shifted from the game itself to encouraging extortion (profiteering). And this affects the game experience.

Social Sentiments On The Ban 

Social sentiments have gone from being understanding to accusing the video game of trying to cut off creators’ revenue.

Another Tweet said: 

Pretty obvious as to why…NFTs remove “middle men ” from all marketplaces.  Creating a direct relationship between creator and consumer…Minecraft wants to cut out the creators and maintain their revenues, see apple store.

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About Minecraft

Minecraft is a massively popular sandbox-style video game. It recorded almost 140 million monthly active users and 238 million copies sold as of 2021.

Markus ‘Notch’ Persson created the game under Mojang Studios. It was first made public in May 2009 but was fully released in November 2011.

Conclusion

Blockchain adoption continues to advance but subjective views from individuals, companies and governments are still key factors to consider along the way.

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Onyeka is a multiple google ranked content writer. Loves to cover stories on Blockchain and Cryptocurrency and write in a way that is captivating and understandable.

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